ODYSSEAS - EDUCATIONAL PAGES
INTERNATIONAL EDUCATIONAL PROJECTS AND NETWOKS
The SimCalc project The SimCalc Project aims to
democratize access to the Mathematics of Change for mainstream
students by combining advanced simulation technology with
innovative curriculum that begins in the early grades and
includes powerful ideas extending beyond classical calculus.
The Boxer project Boxer is the first workable example
of a "computational medium" for real people. A
computational medium contains a completely integrated set of
facilities for the broadest possible range of human intellectual
activities. Facilities like: Text and hypertext processing,
Dynamic and interactive graphics, Personal data management,
including networking Programming.
The Agentsheets project Agentsheets is an authoring
environment developed by Alex Repenning at the Center for
Lifelong Learning and Design (L3D) located in the University of
Colorado at Boulder. It features a versatile construction
paradigm to build dynamic, visual environments for a wide range
of problem domains such as art, artificial life, distributed
artificial intelligence, education, environmental design,
object-oriented programming, simulation and visual programming.
The Perseus Atlas project Perseus is an evolving digital
library which currently focuses upon the ancient Greek world. The
Perseus Web site has been growing since spring 1995. Current
areas of development include ancient Science, Greek lexicography,
and more sophisticated electronic tools for the study of ancient
literature. The Perseus library is currently expanding to include
Roman materials.
Project GeoSim Project GeoSim is a joint research
project of the Departments of Computer Science and Geography at
Virginia Tech. We are creating education modules for introductory
geography courses. These modules typically have two parts: A
tutorial program to introduce terms and concepts of the module. A
simulation program with which to carry out lab exercises.
Project MATHEMATICS! Project MATHEMATICS! produces
videotape-and-workbook modules that explore basic topics in high
school mathematics in ways that cannot be done at the chalkboard
or in a textbook. The goal of the project is to attract young
people to mathematics through high-quality instructional modules
that show mathematics to be understandable, exciting and
eminently worthwhile.
SOFWeb SOFWeb is an Internet service
created by the Directorate of School Education in Victoria,
Australia in October 1995 as part of Classrooms of the Future. It
uses the World Wide Web to provide a directory of schools-related
information and activities accessible through the Internet. It is
designed as a resource for Victorian public school students,
teachers and other educational professional organisations.
Web for Schools Project In a few words Web for Schools is
collaboration among european schools which work together at
educational nodes, which can be used in the classrooms as an
additional tools of understanding their lessons. Teachers and
pupils from various countries work cooperate in these pages using
Web for Schools' Common Information Space [CIS].
Web for Schools Project (Greek page)
JASON Project As an educational program, the JASON
Project emphasizes an advanced approach to teaching and learning
in which teachers become "facilitators" or
"managers" of the learning process for their students.
The JASON Project integrates multiple program components that
help teachers to understand and connect with the National
Education Goals. These key educational components include
distance learning technologies, innovative curricula, online
systems, community based partnerships and teacher professional
development programs.
The Rhine Project The Rhine River Project is an
internationally orientated environmental education project. The
aim is to exchange various kinds of information about the local
situation of the river Rhine between the participating schools.
Communication is done through e-mail. All participating schools
join this way of communication. In the project every school also
has a partnerschool. The partnerschool is situated in another
country. Between pupils of partnerschools there is a more intense
communication.
The Accelerated Schools
Project The Accelerated Schools
Project began at Stanford University in 1986 as a comprehensive
approach to school change, designed to improve schooling for
children in "at-risk" situations. Instead of placing
students into remedial classes, accelerated school communities --
staff, parents, administrators, students, district office
representatives, and local community members -- accelerate
learning by providing all students with challenging activities
that traditionally have been reserved only for students
identified as gifted and talented.
The European Schools
Project The European Schools
Project is the aegis for many collaborative projects between
schools and school support institutions, like teacher education
institutes. ESP is aiming at building a support system for
schools, enabling them to explore the various possibilities
Internet offers for improving the processes of learning and
teaching.
The WebQuest Project WebQuest is an interactive Quest
Game developed by Corrina Perrone at the Center for LifeLong
Learning and Design (L3D) in collaboration with David Clark of
the Boulder Valley School District. WebQuest is a construction
environment that allows students to play, and to build
interactive simulation games using the World Wide Web as a
research medium.
Learning Through
Collaborative Visualization Project (CoVis) The Learning Through Collaborative
Visualization (CoVis) Project is thousands of students, over a
hundred teachers, and dozens of researchers and scientists
working to improve science education in middle and high schools.
They do this by approaching the learning of science more like the
doing of science, and by employing a broad range of communication
and collaboration technologies.
SeaWiFS Project - The
Living Ocean Teacher's Guide The SeaWiFS Mission is a part of
NASA's Mission to Planet Earth (MTPE), which is designed to look
at our planet from space to better understand it as a system in
both behavior and evolution. The purpose of the Sea-viewing Wide
Field-of-view Sensor (SeaWiFS) Project is to provide quantitative
data on global ocean bio-optical properties to the Earth science
community.
GLOBE - International
Hands-On Science and Education GLOBE students make a core set of
environmental observations at or near their schools and report
their data via the Internet. Scientists use GLOBE data in their
research and provide feedback to the students to enrich their
science education. GLOBE science and education activities help
students reach higher levels of achievement in science and math.
GLOBE helps to increase the environmental awareness of all
individuals while increasing our scientific understanding of the
earth.
EarthLab Project The design goals for EarthLab
included an emphasis on "doing science" rather than
talking about it, with support for teachers and students taking
the initiative to pose problems, explore resources for
constructing possible solutions to those problems, judge the
relative merits of these candidate solutions, and defend and
present their results. Another goal was to provide student
researchers with tools and guides to access and use the rich data
resources that are available to scientific research.
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