The SimCalc project The SimCalc Project aims to democratize access to the Mathematics of Change for mainstream students by combining advanced simulation technology with innovative curriculum that begins in the early grades and includes powerful ideas extending beyond classical calculus.

The Boxer project Boxer is the first workable example of a "computational medium" for real people. A computational medium contains a completely integrated set of facilities for the broadest possible range of human intellectual activities. Facilities like: Text and hypertext processing, Dynamic and interactive graphics, Personal data management, including networking Programming.

The Agentsheets project Agentsheets is an authoring environment developed by Alex Repenning at the Center for Lifelong Learning and Design (L3D) located in the University of Colorado at Boulder. It features a versatile construction paradigm to build dynamic, visual environments for a wide range of problem domains such as art, artificial life, distributed artificial intelligence, education, environmental design, object-oriented programming, simulation and visual programming.

The Perseus Atlas project Perseus is an evolving digital library which currently focuses upon the ancient Greek world. The Perseus Web site has been growing since spring 1995. Current areas of development include ancient Science, Greek lexicography, and more sophisticated electronic tools for the study of ancient literature. The Perseus library is currently expanding to include Roman materials.

Project GeoSim Project GeoSim is a joint research project of the Departments of Computer Science and Geography at Virginia Tech. We are creating education modules for introductory geography courses. These modules typically have two parts: A tutorial program to introduce terms and concepts of the module. A simulation program with which to carry out lab exercises.

Project MATHEMATICS! Project MATHEMATICS! produces videotape-and-workbook modules that explore basic topics in high school mathematics in ways that cannot be done at the chalkboard or in a textbook. The goal of the project is to attract young people to mathematics through high-quality instructional modules that show mathematics to be understandable, exciting and eminently worthwhile.

SOFWeb SOFWeb is an Internet service created by the Directorate of School Education in Victoria, Australia in October 1995 as part of Classrooms of the Future. It uses the World Wide Web to provide a directory of schools-related information and activities accessible through the Internet. It is designed as a resource for Victorian public school students, teachers and other educational professional organisations.

Web for Schools Project In a few words Web for Schools is collaboration among european schools which work together at educational nodes, which can be used in the classrooms as an additional tools of understanding their lessons. Teachers and pupils from various countries work cooperate in these pages using Web for Schools' Common Information Space [CIS].

Web for Schools Project (Greek page)

JASON Project As an educational program, the JASON Project emphasizes an advanced approach to teaching and learning in which teachers become "facilitators" or "managers" of the learning process for their students. The JASON Project integrates multiple program components that help teachers to understand and connect with the National Education Goals. These key educational components include distance learning technologies, innovative curricula, online systems, community based partnerships and teacher professional development programs.

The Rhine Project The Rhine River Project is an internationally orientated environmental education project. The aim is to exchange various kinds of information about the local situation of the river Rhine between the participating schools. Communication is done through e-mail. All participating schools join this way of communication. In the project every school also has a partnerschool. The partnerschool is situated in another country. Between pupils of partnerschools there is a more intense communication.

The Accelerated Schools Project The Accelerated Schools Project began at Stanford University in 1986 as a comprehensive approach to school change, designed to improve schooling for children in "at-risk" situations. Instead of placing students into remedial classes, accelerated school communities -- staff, parents, administrators, students, district office representatives, and local community members -- accelerate learning by providing all students with challenging activities that traditionally have been reserved only for students identified as gifted and talented.

The European Schools Project The European Schools Project is the aegis for many collaborative projects between schools and school support institutions, like teacher education institutes. ESP is aiming at building a support system for schools, enabling them to explore the various possibilities Internet offers for improving the processes of learning and teaching.

The WebQuest Project WebQuest is an interactive Quest Game developed by Corrina Perrone at the Center for LifeLong Learning and Design (L3D) in collaboration with David Clark of the Boulder Valley School District. WebQuest is a construction environment that allows students to play, and to build interactive simulation games using the World Wide Web as a research medium.

Learning Through Collaborative Visualization Project (CoVis) The Learning Through Collaborative Visualization (CoVis) Project is thousands of students, over a hundred teachers, and dozens of researchers and scientists working to improve science education in middle and high schools. They do this by approaching the learning of science more like the doing of science, and by employing a broad range of communication and collaboration technologies.

SeaWiFS Project - The Living Ocean Teacher's Guide The SeaWiFS Mission is a part of NASA's Mission to Planet Earth (MTPE), which is designed to look at our planet from space to better understand it as a system in both behavior and evolution. The purpose of the Sea-viewing Wide Field-of-view Sensor (SeaWiFS) Project is to provide quantitative data on global ocean bio-optical properties to the Earth science community.

GLOBE - International Hands-On Science and Education GLOBE students make a core set of environmental observations at or near their schools and report their data via the Internet. Scientists use GLOBE data in their research and provide feedback to the students to enrich their science education. GLOBE science and education activities help students reach higher levels of achievement in science and math. GLOBE helps to increase the environmental awareness of all individuals while increasing our scientific understanding of the earth.

EarthLab Project The design goals for EarthLab included an emphasis on "doing science" rather than talking about it, with support for teachers and students taking the initiative to pose problems, explore resources for constructing possible solutions to those problems, judge the relative merits of these candidate solutions, and defend and present their results. Another goal was to provide student researchers with tools and guides to access and use the rich data resources that are available to scientific research.

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Date of Last Update: 07/05/1998