e56anim.gif (251737 bytes)

Brief outline of the Project

Setting out from the standpoint that “educational software is a tool with potential beyond its immediately apparent content”, and using modern software development techniques involving component-oriented development and a range of cutting-edge techniques such as Internet-Web, Java and VRML, this Project is designed to: develop a core of software components, that will carry out high level basic functions, and will constitute a base for the further development of multiple educational activities and applications in the classroom environment.

These software components are designed to be combined at the discretion of the end user (educational community, composers of educational activities, publishers, etc.) to provide tools for:

  • data base management,
  • maps and geographical data,
  • graph construction,
  • processing numerical data, sounds and musical objects,
  • composition and reading of hypermedia texts,
  • construction and management of 3D spaces (virtual reality technologies),
  • symbolic expression of entities and algorithms through high level programming languages.


These pages are edited by the Computer Technology Institute. For further information please  contact the Odysseia Information Center. This page last up-dated on:22/03/2001